Arx fatalis mage build

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Hit Chapter 6 of 10 in Dark Messiah but I might be tapping out on this one. Spells sometimes fail (or even backfire) and that's enough to seriously mess my party up sometimes. The game still isn't easy, my party's been wiped out a fair number of times due to bad luck (if a bunch of dragons ambush the party and use breath attacks, they can kill everyone quickly. Everyone is ABOUT level 17 (secondary classes are based on the average levels of the two main-classes) but I've been spending a hefty amount of experience points on upping my stats. Mage spells are definitely the most valuable way to fight enemies when you're at higher floors of the tower. My entire party has secondary classes now: my dwarf is a samurai (warrior-mage), my halfling is a wizard (thief-mage), my elf is a druid (priest-mage), and my human is a paladin (warrior-priest).

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I'm really pleased that the game used that for a puzzle! I assume the '3' in hello is to make is easier for Americans, but it's a WELL KNOWN FACT in Sanrio-circles that Hello Kitty weighs as much as 3 apples.

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You're supposed to put three apples on the empty one. One one is a statue of a white cat in a simple cartoony style saying 'H3LLO'. There's a locked door with two pedestals.